![]() ![]() ![]() "We want to make great games for our fans, and we can't do that if we don't charge something for development" This in turn led to the company taking a chance with Arrowhead's Magicka in 2011, which "became such a huge success" that a future in which Paradox published a multitude of independent games each year seemed entirely plausible. TaleWorlds Entertainment's Mount & Blade had performed well in 2008, despite it falling outside the Paradox comfort zone of grand strategy. Speaking in a closed room session with the press at PDXCon recently, VP of business development Shams Jorjani explained it as a failure built on unexpected success. Rather than being regarded as an example of its high productivity, though, the Paradox management team looks back on that period as something of a nadir - the result of drinking one too many glasses of its Kool-Aid. There was a 12-month period not so long ago when Paradox Interactive launched a dozen different games. ![]()
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